WebGUIUtility.keyboardControl = 0; focusController.imguiKeyboardControl = 0; } } } else if (result > 0) { // A positive result indicates that the focused control has changed to one of our elements; result holds the control id. focusController.imguiKeyboardControl = GUIUtility.keyboardControl; newKeyboardFocusControlID = … WebDec 3, 2024 · TextEditor editor = ( TextEditor) GUIUtility.GetStateObject(typeof( TextEditor), GUIUtility.keyboardControl); editor.Paste(); return editor.text; } } } return null; } Then just make a wrapper around your textfield (or any other keyboard control): Code (csharp): /// /// TextField with copy-paste support ///
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http://man.hubwiz.com/docset/Unity_3D.docset/Contents/Resources/Documents/docs.unity3d.com/ScriptReference/GUIUtility-keyboardControl.html Web描述. 具有键盘焦点的控件的 controlID。. using UnityEngine; public class Example : MonoBehaviour { // Click on the text field to see the id of the control. string str = "A … chris hunt gowling wlg
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WebApr 4, 2024 · I know the basics of this class, as I already have the editor working fine. editor = (TextEditor)GUIUtility.GetStateObject (typeof (TextEditor), … WebWithin your custom editor script, save the component you want to destroy to a private static variable Set the hide flags (I just used (HideFlags)int.MaxValue) Then, at the top of your OnInspectorGUI function, add a check to delete the component if it's not null. That will force a deletion the following frame, and you won't see the exception. WebMar 15, 2024 · GUIUtility.keyboardControl = 0; EditorGUIUtility.editingTextField = false; current.Use(); } } return false; } Click to expand... Unfortunately that doesn't fix my issue. Your search bar definitely looks better then mine though. geocaching for schools