WebApr 30, 2024 · chassisdef_cyclops_CP-10-Q.json - fixed costs chassisdef_hatchetman_HCT-3F.json - fixed costs and base melee damage chassisdef_hatchetman_HCT-3X.json - fixed costs and base melee damage chassisdef_highlander_HGN-732b.json - fixed "732B" to "732b" … WebMy Commander uses a Cyclops configured as a 'scalpel' - simply 6xML+++ and an Arm mod to proc those precision shots and trigger ammo explosions in the CT of vulnerable 'Mechs or punch the evasion pips out of an enemy. ... I haven recently acquired the Cyclops CP-10-HQ which is different from the ones mentioned here. No Ballistic Hard-points ...
WebCyclops CP-10-HQ . Role: Juggernaut ; Tech Base: Inner Sphere (2753) Chassis: 90 tons ; Movement: 4 / 6 ; Armor: 160 ; Heat Sinks: 14 (14) Weapons: LRM 10 (ammo: 12) … flinthill banjo
Cyclops CP-10-HQ - Master Unit List
WebThe Cyclops 10-HQ is the ultimate command 'Mech. The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Advanced Command Module strapped to its right torso, allowing the Cyclops to command an entire theater of war on the go. ... The preferred command 'Mech of the Capellan Confederation, the CP-10-Z-DC is equipped ... WebDescription A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Zeus Slingshot Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range. Quirk: Battle Computer B2000 Web"Details": " The Cyclops 10-HQ is the ultimate command 'Mech. Though its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of … greater maranatha cogic in stockton ca